![]() ![]() As stated before, Irregulars could easily manage 6 soul by the time that they hit grade 3, so with Vampir's soulcharge that became 7, a single soulcharge away from a complete setup. His activate skill is to counterblast 5 and soulblast 8 to choose one of the opponent's rearguards and force them to ride it, then in the end phase of the turn they get to ride a unit of their choosing from their soul. Like most megablasters, at the start of his turn he soulcharges 1 card, and then gets +2000 power until the end of the turn. Vampir is one of the few cards to make practical use of a megablast in competitive play, moreso than Amaterasu could for Oracle Think Tank. ![]() Stil Vampir is the other grade 3 that everyone knows about. ![]() His secondary skill is to counterblast 1 and move another Irregular to the soul to force the opponent to retire one of their own, which combined with the Dark Irregulars' print of Berserk Dragon, Gwynn the Ripper, gave the Irregulars excellent field control as well as a powerful soul engine with which to create strong rearguard and vanguard lines. ![]() Amon's main skill gives him +1000 power for each Dark Irregulars in the soul, so with that 6 soul base in mind, that's 25000 power with Poet's boost, a consistent center line that is virtually unguardable. Some more cynical fighters even thought that it was a hoax when he was revealed. The card's skill was kept secret until very close to BT03's release, disclosed through a live broadcast on NicoNico Douga where the Irregulars were paired up against Pale Moon in a real fight, and the card itself was on par with Soul Saver Dragon for how much awe it inspired. This is the Irregular that drew the most attention, and the one that even those not familiar with the clan are likely to have heard of. Together those two units could form a 20000 line in the rearguard, which was incredibly important in a format where Royal Paladin wasn't just a strong presence but also the definitive competitive deck, and the ability to so stably create those 20000 power lines is one reason why the Irregulars were initially built up as the counter to Soul Saver Dragon decks. #Pale moon vanguard deck build clowns series#So while Doreen had more potential power, and this did a lot to boost her shelf life throughout the different eras of play, the Amon series was more stable and had a lot of synergy with the Irregulars' soulcharging. Poet and Demon were 6000- and 8000-power grade 1 and grade 2 units respectively, which gained a static +3000 power if there were 6 or more Irregulars in the soul. This skilled could be repeated as many times as soulcharges were available, to double and even triple her power. Doreen was not unique, as she was a Dark Irregulars print of the Royal Paladin, Young Pegasus Knight, a grade 1 that got +3000 power whenever a card was moved to the soul during the main phase. This played into their three offensive rearguards, Poet of Darkness Amon, Aspiring Demon Amon and Doreen the Thruster, each of which enjoyed a similar amount of play up through 2013. Each of these cards moved one card from the deck into the soul in some way, and with them Irregulars cardfighters could generally amass a soul of six by the time that they rode a grade 3. The key units to their early buildup were Vermillion Gatekeeper, Alluring Succubus, and Blue Dust. With regards to those three clans, the Irregulars' play style on debut was characterized by its explosive power offset by a hole in their consistency. Dark Irregulars, Pale Moon and Tachikaze were completed in this Much of what BT03 brought to the game could probably be summarized as "this unit gets +3000 power." This set's cover card is Gwynn the A lesser theme of the set was powering up vanguard and rearguard lanes by meeting specific conditions. Tying into the soul theme, the final cards of each evolutionary line used their skills by soulcharging at key stages in the evolution and then maintaining a soul of six to activate their skills with. In addition to this, BT03 brought in the concept of ride evolution, with this incarnation of the mechanic using first vanguards that search through a limited number of cards off the top off the top of the deck to find a specific unit to ride. Was themed around new uses of the soul, introducing the first soul-based superior call mechanics with the Pale Moon clan, and charging up and blasting the soul as ammunition with the now-completed Dark Irregulars. Released in Japan on August 6th, 2011, VG-BT03: Demonic Lord Invasion #Pale moon vanguard deck build clowns professional#( Previous entry: The History of Professional Cardfight, May-August 2011) ![]()
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